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IMMOLATION

5th-level evocation
Casting Time: 1 Action
Range: 90 Feet
Components: V
Duration: Concentration, up To 1 Minute
Usable By: Sorcerer, Wizard

  Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished through nonmagical means.
  If damage from this spell kills a target, the target is turned to ash.

Xanathar’s Guide to Everything, page: 158